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GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
14 years 4 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
ASIACRYPT
2001
Springer
14 years 3 months ago
Responsive Round Complexity and Concurrent Zero-Knowledge
The number of communication rounds is a classic complexity measure for protocols; reducing round complexity is a major goal in protocol design. However, when the communication time...
Tzafrir Cohen, Joe Kilian, Erez Petrank
CRYPTO
2001
Springer
111views Cryptology» more  CRYPTO 2001»
14 years 3 months ago
On the Cost of Reconstructing a Secret, or VSS with Optimal Reconstruction Phase
Consider a scenario where an l-bit secret has been distributed among n players by an honest dealer using some secret sharing scheme. Then, if all players behave honestly, the secre...
Ronald Cramer, Ivan Damgård, Serge Fehr
FOCS
2004
IEEE
14 years 2 months ago
Worst-Case to Average-Case Reductions Based on Gaussian Measures
We show that finding small solutions to random modular linear equations is at least as hard as approximating several lattice problems in the worst case within a factor almost line...
Daniele Micciancio, Oded Regev
DCOSS
2006
Springer
14 years 2 months ago
Efficient In-Network Processing Through Local Ad-Hoc Information Coalescence
We consider in-network processing via local message passing. The considered setting involves a set of sensors each of which can communicate with a subset of other sensors. There is...
Onur Savas, Murat Alanyali, Venkatesh Saligrama