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SAC
2009
ACM
14 years 9 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
HIPEAC
2007
Springer
13 years 11 months ago
Efficient Program Power Behavior Characterization
Fine-grained program power behavior is useful in both evaluating power optimizations and observing power optimization opportunities. Detailed power simulation is time consuming and...
Chunling Hu, Daniel A. Jiménez, Ulrich Krem...
CASES
2008
ACM
13 years 9 months ago
SoC-C: efficient programming abstractions for heterogeneous multicore systems on chip
fficient Programming Abstractions for Heterogeneous Multicore Systems on Chip Alastair D. Reid Krisztian Flautner Edmund Grimley-Evans ARM Ltd Yuan Lin University of Michigan The ...
Alastair D. Reid, Krisztián Flautner, Edmun...
SEBD
2003
144views Database» more  SEBD 2003»
13 years 9 months ago
Approximate Query Answering on Sensor Network Data Streams
Abstract. Sensor networks represent a non traditional source of information, as readings generated by sensors flow continuously, leading to an infinite stream of data. Traditiona...
Alfredo Cuzzocrea, Filippo Furfaro, Elio Masciari,...
CORR
2008
Springer
156views Education» more  CORR 2008»
13 years 7 months ago
Artificial Immune Systems (AIS) - A New Paradigm for Heuristic Decision Making
Over the last few years, more and more heuristic decision making techniques have been inspired by nature, e.g. evolutionary algorithms, ant colony optimisation and simulated annea...
Uwe Aickelin