This paper addresses the problem of reconstructing the 3D motion trajectories of particle swarms using two temporally synchronized and geometrically calibrated cameras. The 3D traj...
Given three or four synchronized videos taken at eye level and from different angles, we show that we can effectively use dynamic programming to accurately follow up to six indivi...
Data locality is critical to achievinghigh performance on large-scale parallel machines. Non-local data accesses result in communication that can greatly impact performance. Thus ...
We present a novel architecture of a communication engine for non-coherent distributed shared memory systems. The shared memory is composed by a set of nodes exporting their memory...
Every computer needs a timer mechanism to keep track of current time and also for various accounting purposes such as calculating the time spent by a process in CPU utilization, di...