With a shift in the on-line gaming landscape from individually hosted game servers, to gaming services centrally hosted by game publishers, game console manufacturers, and third-p...
This paper focuses on the problem of scheduling outages to computer systems in complex distributed environments. The interconnected nature of these systems makes scheduling global ...
In this paper, we argue that there is a need for an event-based middleware to build large-scale distributed systems. Existing publish/subscribe systems still have limitations comp...
In deep submicron technology, IR-drop and clock skew issues become more crucial to the functionality of chip. This paper presents a oorplan-based power and clock distribution meth...
In a real-time system, tasks are constrained by global endto-end (E-T-E) deadlines. In order to cater for high task schedulability, these deadlines must be distributed over compon...