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» Goal Creation in Motivated Agents
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ICLP
2005
Springer
14 years 1 months ago
Preference Reasoning
Abstract. Constraints and preferences are ubiquitous in real-life. Moreover, preferences can be of many kinds: qualitative, quantitative, conditional, positive or negative, to name...
Francesca Rossi
MAGS
2007
115views more  MAGS 2007»
13 years 7 months ago
Designing modular architectures in the framework AKIRA
AKIRA is an open source framework designed for parallel, asynchronous and distributed computation, on the basis of some general architectural principles which are inspired by modu...
Giovanni Pezzulo, Gianguglielmo Calvi
ICRA
2010
IEEE
128views Robotics» more  ICRA 2010»
13 years 6 months ago
A game-theoretic procedure for learning hierarchically structured strategies
— This paper addresses the problem of acquiring a hierarchically structured robotic skill in a nonstationary environment. This is achieved through a combination of learning primi...
Benjamin Rosman, Subramanian Ramamoorthy
VSTTE
2005
Springer
14 years 1 months ago
Verifying Design with Proof Scores
: Verifying design instead of code can be an effective and practical approach to obtaining verified software. This paper argues that proof scores are an attractive method for ver...
Kokichi Futatsugi, Joseph A. Goguen, Kazuhiro Ogat...
SIGGRAPH
1996
ACM
13 years 12 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg