Sciweavers

422 search results - page 15 / 85
» Goal-Oriented Requirements Animation
Sort
View
VISUALIZATION
1997
IEEE
13 years 12 months ago
The motion map: efficient computation of steady flow animations
This paper presents a new approach for animating 2D steady flow fields. It is based on an original data structure called the Motion Map. The Motion Map contains not only a dense...
Bruno Jobard, Wilfrid Lefer
HICSS
1997
IEEE
135views Biometrics» more  HICSS 1997»
13 years 12 months ago
Animation for Validation of Business System Specifications
Business System Engineers, responding to changes in the market place, are faced with the challenge of building increasingly complex and varied systems. Formal approaches and model...
V. Lalioti
ICMCS
2000
IEEE
111views Multimedia» more  ICMCS 2000»
14 years 3 days ago
Efficient Modeling of Virtual Humans in MPEG-4
This and the accompanying paper present an overview of the face and body animation object in the MPEG-4 Version 2 standard. The MPEG-4 standard includes the representation, compre...
Tolga K. Capin, Eric Petajan, Jörn Ostermann
SYNTHESE
2008
83views more  SYNTHESE 2008»
13 years 7 months ago
Persons, animals, and identity
The paper is concerned with how neo-Lockean accounts of personal identity should respond to the challenge of animalist accounts. Neo-Lockean accounts that hold that persons can cha...
Sydney Shoemaker
EUROGRAPHICS
2010
Eurographics
13 years 8 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan