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CVGIP
2006
106views more  CVGIP 2006»
13 years 7 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
RE
2006
Springer
13 years 7 months ago
Goal and scenario validation: a fluent combination
Scenarios and goals are effective techniques for requirements definition. Goals are objectives that a system has to meet. They are elaborated into a structure that decomposes decla...
Sebastián Uchitel, Robert Chatley, Jeff Kra...
RT
2000
Springer
13 years 11 months ago
Dynamic Acceleration Structures for Interactive Ray Tracing
Acceleration structures used for ray tracing have been designed and optimized for efficient traversal of static scenes. As it becomes feasible to do interactive ray tracing of movi...
Erik Reinhard, Brian E. Smits, Charles D. Hansen
JCDL
2005
ACM
111views Education» more  JCDL 2005»
14 years 1 months ago
Digitization and 3D modeling of movable books
Movable books provide interesting challenges for digitization and user interfaces design. We report in this paper some preliminary results in the building of a 3D visualization wo...
Pierre Cubaud, Jérôme Dupire, Alexand...
BMCBI
2007
153views more  BMCBI 2007»
13 years 7 months ago
MPHASYS: a mouse phenotype analysis system
Background: Systematic, high-throughput studies of mouse phenotypes have been hampered by the inability to analyze individual animal data from a multitude of sources in an integra...
R. Brent Calder, Rudolf B. Beems, Harry van Steeg,...