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DIGRA
2003
Springer
14 years 27 days ago
It's no videogame: news commentary and the second gulf war
This study analyzes U.S. news media coverage of the second Gulf War, to determine how individuals used the term ‘videogame’ in reference to the war. By studying how the news m...
Mia Consalvo
CHI
2009
ACM
14 years 11 days ago
Passive photography from a creative perspective: "If I would just shoot the same thing for seven days, it's like... What's the p
This paper aims to contribute with an understanding of meaningful experiences of photography, to support reflection upon the design of future camera devices. We have conducted a s...
Sara Ljungblad
CHI
2009
ACM
14 years 11 days ago
Getting inspired!: understanding how and why examples are used in creative design practice
The use of examples serves a critical role in creative design practice, but details of this process remain an enigma. This is problematic for both the understanding of design acti...
Scarlett R. Herring, Chia-Chen Chang, Jesse Krantz...
TEI
2009
ACM
166views Hardware» more  TEI 2009»
14 years 10 days ago
Pendaphonics: a tangible pendulum-based sonic interaction experience
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experience...
Anne-Marie Skriver Hansen, Dan Overholt, Winslow B...
ICPR
2000
IEEE
14 years 2 days ago
Hand Posture Estimation by Combining 2-D Appearance-Based and 3-D Model-Based Approaches
This paper proposes a method for the rapid and precise estimation of human hand postures by combining 2-D appearance matching and 3-D model-based fitting. First a rough posture e...
Nobutaka Shimada, Kousuke Kimura, Yoshiaki Shirai,...