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ECIS
2000
13 years 10 months ago
Virtual Organizations: The Business Design for the Twenty-First Century
The growing prominence of virtual organizations, such as Dell and Amazon.Com, has demonstrated the potential for virtual governance structures to achieve greater competitiveness th...
Choon-Ling Sia
CHI
2009
ACM
14 years 9 months ago
Automatic storytelling in comics: a case study on World of Warcraft
Chia-Jung Chan This paper presents a development of our comic generation system that automatically summarizes players' actions and interactions in the virtual world. The featu...
Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen
WSC
2004
13 years 10 months ago
Applying a Cognitive Architecture to Control of Virtual Non-Player Characters
CHI Systems, under contract to the U. S. Army Research Institute, is developing an immersive training system, called Virtual Environment Cultural Training for Operational Readines...
Chris McCollum, Charles Barba, Thomas Santarelli, ...
ICIS
1997
13 years 10 months ago
Evolution of a virtual community: understanding design issues through a longitudinal study
Although the potential impacts of virtual communities have been widely recognized in business and academia, little research has been done to provide guidelines for design of such ...
Arvind Malhotra, Sanjay Gosain, Alexander Hars
ETS
2006
IEEE
114views Hardware» more  ETS 2006»
13 years 8 months ago
From Research Resources to Learning Objects: Process Model and Virtualization Experiences
Typically, most research and academic institutions own and archive a great amount of objects and research related resources that have been produced, used and maintained over long ...
José Luis Sierra, Alfredo Fernández-...