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» Graduate education in human-computer interaction
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CHI
2007
ACM
14 years 8 months ago
A game design methodology to incorporate social activist themes
Can a set of articulated and tested methodologies be created whose endpoint is the reliable capacity for taking activist social themes into account? In this paper we explore a var...
Mary Flanagan, Helen Nissenbaum
CHI
2006
ACM
14 years 8 months ago
RoomBugs: simulating insect infestations in elementary classrooms
This paper presents research on a collaborative learning environment in an urban elementary science classroom. The application, called RoomBugs, simulates a dynamic ecosystem of i...
Michael Barron, Tom Moher, Jeff Maharry
CHI
2004
ACM
14 years 8 months ago
eyeVox: a collaborative scoring process
This paper describes an audience response process and its supporting systems for use in judged sporting events at the 2004 Athens Olympic Games. It consists of a wireless scoreinp...
Elizabeth Akers, Ric Edinberg, Jenny Fan, Yi Leng ...
CHI
2001
ACM
14 years 8 months ago
Folk computing: revisiting oral tradition as a scaffold for co-present communities
In this paper, we introduce Folk Computing: an approach for using technology to support co-present community building inspired by the concept of folklore. We also introduce a new ...
Richard Borovoy, Brian Silverman, Tim Gorton, Matt...
CHI
2001
ACM
14 years 8 months ago
Empirically validated web page design metrics
A quantitative analysis of a large collection of expert-rated web sites reveals that page-level metrics can accurately predict if a site will be highly rated. The analysis also pr...
Melody Y. Ivory, Rashmi R. Sinha, Marti A. Hearst