Abstract. Although manual transcription and captioning can increase the accessibility of multimedia for deaf students it is rarely provided in educational contexts in the UK due to...
Computers have dramatically changed the social landscape and living practices in the 21st century. Most of those changes have empowered typically abled adults, while it is only in ...
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
Construction kits have long been popular as educational artifacts, supporting and encouraging creative explorations of engineering and design; but to date, such kits have had litt...
This paper reports on different projects aimed at fostering inclusion in Portuguese elementary and high schools at national, regional and local level through ICT projects. Based o...