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» Granularity in the design of interactive illustrations
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AAAI
1997
13 years 8 months ago
Building Brains for Rooms: Designing Distributed Software Agents
This paper argues that complex, embedded software agent systems are best constructed with parallel, layered architectures. These systems resemble Minskian Societies of Mind and Br...
Michael H. Coen
ACMDIS
1997
ACM
13 years 11 months ago
HCI, Natural Science and Design: A Framework for Triangulation Across Disciplines
Human-computer interaction is multidisciplinary, drawing paradigms and techniques from both the natural sciences and the design disciplines. HCI cannot be considered a pure natura...
Wendy E. Mackay, Anne-Laure Fayard
SG
2010
Springer
13 years 5 months ago
Event Line View: Interactive Visual Analysis of Irregular Time-Dependent Data
Abstract. In this paper we present a novel approach to visualize irregularly occurring events. We introduce the event line view designed specifically for such events data (a subset...
Kresimir Matkovic, Alan Lez, Denis Gracanin, Andre...
CHI
2009
ACM
14 years 8 months ago
Design influence on social play in distributed exertion games
Exertion games are an emerging form of interactive games that require players to invest significant physical effort as part of the gameplay, rather than just pressing buttons. The...
Florian Mueller, Martin R. Gibbs, Frank Vetere
DSVIS
2008
Springer
13 years 9 months ago
ReWiRe: Designing Reactive Systems for Pervasive Environments
The design of interactive software that populates an ambient space is a complex and ad-hoc process with traditional software development approaches. In an ambient space, important ...
Geert Vanderhulst, Kris Luyten, Karin Coninx