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» Granularity in the design of interactive illustrations
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VRST
2004
ACM
14 years 24 days ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida
IBMSJ
2000
108views more  IBMSJ 2000»
13 years 7 months ago
Context-aware design and interaction in computer systems
As human computer interface gets more immersive, it will need to explicitly draw upon cognitive science as a basis for understanding what people are capable of doing. User experie...
Ted Selker, Winslow Burleson
CHI
2009
ACM
13 years 10 months ago
A sustainable identity: the creativity of an everyday designer
In this paper we explore sustainability in interaction design by reframing concepts of user identity and use in a domestic setting. Building on our own work on everyday design and...
Ron Wakkary, Karen Tanenbaum
CHI
1998
ACM
13 years 11 months ago
Exploring Browser Design Trade-Offs Using a Dynamical Model of Optimal Information Foraging
Designers and researchers of human-computer interaction need tools that permit the rapid exploration and management of hypotheses about complex interactions of designs, task condi...
Peter Pirolli
CHI
2006
ACM
14 years 7 months ago
Getting a grip on tangible interaction: a framework on physical space and social interaction
Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on `tangible interaction', denoting systems that rely on e...
Eva Hornecker, Jacob Buur