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166
Voted
LICS
2009
IEEE
15 years 10 months ago
The Structure of First-Order Causality
Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing d...
Samuel Mimram
LICS
2007
IEEE
15 years 9 months ago
Principles of Superdeduction
In predicate logic, the proof that a theorem P holds in a theory Th is typically conducted in natural deduction or in the sequent calculus using all the information contained in t...
Paul Brauner, Clément Houtmann, Claude Kirc...
144
Voted
QEST
2006
IEEE
15 years 9 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
133
Voted
CIKM
1997
Springer
15 years 7 months ago
Learning Belief Networks from Data: An Information Theory Based Approach
This paper presents an efficient algorithm for learning Bayesian belief networks from databases. The algorithm takes a database as input and constructs the belief network structur...
Jie Cheng, David A. Bell, Weiru Liu
114
Voted
SP
1990
IEEE
15 years 7 months ago
Probabilistic Interference
In recent times information flow and non-interference have become very popular concepts for expressing both integrity and privacy properties. We present the first general definitio...
James W. Gray III