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TACAS
2004
Springer
127views Algorithms» more  TACAS 2004»
14 years 27 days ago
MetaGame: An Animation Tool for Model-Checking Games
Abstract. Failing model checking runs should be accompanied by appropriate error diagnosis information that allows the user to identify the cause of the problem. For branching time...
Markus Müller-Olm, Haiseung Yoo
CCCG
2008
13 years 9 months ago
Computational Balloon Twisting: The Theory of Balloon Polyhedra
This paper builds a general mathematical and algorithmic theory for balloon-twisting structures, from balloon animals to balloon polyhedra, by modeling their underlying graphs (ed...
Erik D. Demaine, Martin L. Demaine, Vi Hart
GD
2004
Springer
14 years 28 days ago
Dynamic Graph Drawing of Sequences of Orthogonal and Hierarchical Graphs
Abstract. In this paper we introduce two novel algorithms for drawing sequences of orthogonal and hierarchical graphs while preserving the mental map. Both algorithms can be parame...
Carsten Görg, Peter Birke, Mathias Pohl, Step...
TOG
2002
133views more  TOG 2002»
13 years 7 months ago
Interactive motion generation from examples
There are many applications that demand large quantities of natural looking motion. It is difficult to synthesize motion that looks natural, particularly when it is people who mus...
Okan Arikan, David A. Forsyth
SPAA
2005
ACM
14 years 1 months ago
Value-maximizing deadline scheduling and its application to animation rendering
We describe a new class of utility-maximization scheduling problem with precedence constraints, the disconnected staged scheduling problem (DSSP). DSSP is a nonpreemptive multipro...
Eric Anderson, Dirk Beyer 0002, Kamalika Chaudhuri...