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CCCG
2008

Computational Balloon Twisting: The Theory of Balloon Polyhedra

14 years 29 days ago
Computational Balloon Twisting: The Theory of Balloon Polyhedra
This paper builds a general mathematical and algorithmic theory for balloon-twisting structures, from balloon animals to balloon polyhedra, by modeling their underlying graphs (edge skeleta). In particular, we give algorithms to find the fewest balloons that can make exactly a desired graph or, using fewer balloons but allowing repeated traversal or shortcuts, the minimum total length needed by a given number of balloons. In contrast, we show NP-completeness of determining whether such an optimal construction is possible with balloons of equal length. What if Euler were a clown? (a) Classic dog (one balloon). (b) Octahedron (one balloon). Figure 1: Two one-balloon constructions and their associated graphs.
Erik D. Demaine, Martin L. Demaine, Vi Hart
Added 29 Oct 2010
Updated 29 Oct 2010
Type Conference
Year 2008
Where CCCG
Authors Erik D. Demaine, Martin L. Demaine, Vi Hart
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