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» Graph Interaction through Force-Based Skeletal Animation
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SI3D
2003
ACM
14 years 28 days ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
SIGGRAPH
2000
ACM
14 years 1 days ago
Interactive multi-pass programmable shading
Programmable shading is a common technique for production animation, but interactive programmable shading is not yet widely available. We support interactive programmable shading ...
Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey...
EUROGRAPHICS
2010
Eurographics
14 years 3 months ago
Bidirectional Search for Interactive Motion Synthesis
We present an approach to improve the search efficiency for near-optimal motion synthesis using motion graphs. An optimal or near-optimal path through a motion graph often leads ...
Wan-Yen Lo and Matthias Zwicker
VDA
2010
247views Visualization» more  VDA 2010»
13 years 10 months ago
Flow Web: a graph based user interface for 3D flow field exploration
While there have been intensive efforts in developing better 3D flow visualization techniques, little attention has been paid to the design of better user interfaces and more effe...
Lijie Xu, Han-Wei Shen
PCM
2005
Springer
119views Multimedia» more  PCM 2005»
14 years 1 months ago
Haptic Interaction with Depth Video Media
Abstract. In this paper we propose a touch enabled video player system. A conventional video player only allows viewers to passively experience visual and audio media. In virtual e...
Jongeun Cha, Seung Man Kim, Ian Oakley, Jeha Ryu, ...