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COCOON
2001
Springer
13 years 12 months ago
PC-Trees vs. PQ-Trees
A data structure called PC-tree is introduced as a generalization of PQ-trees. PC-trees were originally introduced in a planarity test of Shih and Hsu [7] where they represent par...
Wen-Lian Hsu
ESA
1998
Springer
108views Algorithms» more  ESA 1998»
13 years 11 months ago
Finding an Optimal Path without Growing the Tree
In this paper, we study a class of optimal path problems with the following phenomenon: The space complexity of the algorithms for reporting the lengths of single-source optimal pa...
Danny Z. Chen, Ovidiu Daescu, Xiaobo Hu, Jinhui Xu
DAC
2010
ACM
13 years 11 months ago
An AIG-Based QBF-solver using SAT for preprocessing
In this paper we present a solver for Quantified Boolean Formulas (QBFs) which is based on And-Inverter Graphs (AIGs). We use a new quantifier elimination method for AIGs, which...
Florian Pigorsch, Christoph Scholl
GECCO
2006
Springer
167views Optimization» more  GECCO 2006»
13 years 11 months ago
Estimating the destructiveness of crossover on binary tree representations
In some cases, evolutionary algorithms represent individuals as typical binary trees with n leaves and n-1 internal nodes. When designing a crossover operator for a particular rep...
Luke Sheneman, James A. Foster
LICS
1997
IEEE
13 years 11 months ago
How Much Memory is Needed to Win Infinite Games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...