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» Graphic Object Layout with Interactive Genetic Algorithms
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INFOVIS
2003
IEEE
14 years 1 months ago
Constant Density Displays Using Diversity Sampling
The Informedia Digital Video Library user interface summarizes query results with a collage of representative keyframes. We present a user study in which keyframe occlusion caused...
Mark Derthick, Michael G. Christel, Alexander G. H...
VRML
1999
ACM
14 years 5 days ago
The Kinetic Mandala: Audio a-Life in a Web-based 3D Environment
We describe the use of artificial life (genetic) algorithms to generate auditory behaviors within 3D graphical environments. Small, high-quality soundfiles are algorithmically rec...
Maribeth Back, Maureen C. Stone
SIGGRAPH
1999
ACM
14 years 5 days ago
Pattern-Based Texturing Revisited
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools...
Fabrice Neyret, Marie-Paule Cani
CGF
2008
130views more  CGF 2008»
13 years 8 months ago
Reduced Depth and Visual Hulls of Complex 3D Scenes
Depth and visual hulls are useful for quick reconstruction and rendering of a 3D object based on a number of reference views. However, for many scenes, especially multi-object, th...
Alexander Bogomjakov, Craig Gotsman
SIGGRAPH
2010
ACM
14 years 10 days ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...