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INTERSPEECH
2010
13 years 4 months ago
An implementation of decision tree-based context clustering on graphics processing units
Decision tree-based context clustering is the essential but timeconsuming part of building HMM-based speech synthesis systems. The widely used implementation of this technique is ...
Nicholas Pilkington, Heiga Zen
POPL
2012
ACM
12 years 5 months ago
A compiler and run-time system for network programming languages
Software-defined networks (SDNs) are a new implementation architecture in which a controller machine manages a distributed collection of switches, by instructing them to install ...
Christopher Monsanto, Nate Foster, Rob Harrison, D...
IWSSD
2000
IEEE
14 years 2 months ago
Hybrid Model Visualization in Requirements and Design: A Preliminary Investigation
This paper reports on a preliminary investigation into applying work on graphic animation of behavioral models to an air traffic control case study – the National Air Traffic Se...
Jeff Magee, Jeff Kramer, Bashar Nuseibeh, David Bu...
ICA3PP
2010
Springer
14 years 2 months ago
Accelerating Euler Equations Numerical Solver on Graphics Processing Units
Abstract. Finite volume numerical methods have been widely studied, implemented and parallelized on multiprocessor systems or on clusters. Modern graphics processing units (GPU) pr...
Pierre Kestener, Frédéric Chât...
SIGMOD
2008
ACM
140views Database» more  SIGMOD 2008»
14 years 10 months ago
Relational joins on graphics processors
We present a novel design and implementation of relational join algorithms for new-generation graphics processing units (GPUs). The most recent GPU features include support for wr...
Bingsheng He, Ke Yang, Rui Fang, Mian Lu, Naga K. ...