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» Graphical Models for Game Theory
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136
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ATAL
2003
Springer
15 years 9 months ago
A selection-mutation model for q-learning in multi-agent systems
Although well understood in the single-agent framework, the use of traditional reinforcement learning (RL) algorithms in multi-agent systems (MAS) is not always justified. The fe...
Karl Tuyls, Katja Verbeeck, Tom Lenaerts
133
Voted
ATAL
2008
Springer
15 years 5 months ago
Switching dynamics of multi-agent learning
This paper presents the dynamics of multi-agent reinforcement learning in multiple state problems. We extend previous work that formally modelled the relation between reinforcemen...
Peter Vrancx, Karl Tuyls, Ronald L. Westra
135
Voted
IE
2007
15 years 5 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
ATAL
2008
Springer
15 years 5 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
169
Voted
FOSSACS
2001
Springer
15 years 8 months ago
On Regular Message Sequence Chart Languages and Relationships to Mazurkiewicz Trace Theory
Hierarchical Message Sequence Charts are a well-established formalism to specify telecommunication protocols. In this model, numerous undecidability results were obtained recently ...
Rémi Morin