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» Graphical Models for Game Theory
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150
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SI3D
2010
ACM
15 years 10 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan
CONTEXT
2001
Springer
15 years 8 months ago
Local Holism
Abstract. This paper is devoted to discuss a general tendency in contextualism which is known as "radical contextualism". In the first part I state the well known paradox...
Carlo Penco
143
Voted
DBSEC
2007
106views Database» more  DBSEC 2007»
15 years 5 months ago
Enforcing Honesty in Assured Information Sharing Within a Distributed System
The growing number of distributed information systems such as the internet has created a need for security in data sharing. When several autonomous parties attempt to share data, t...
Ryan Layfield, Murat Kantarcioglu, Bhavani M. Thur...
131
Voted
EAAI
2008
115views more  EAAI 2008»
15 years 3 months ago
Supply chain coordination: A game-theory approach
In a supply chain organized as a network of autonomous enterprises, the main objective of each partner is to optimize his production and supply policy with respect to his own econ...
Jean-Claude Hennet, Yasemin Arda
109
Voted
SAGT
2009
Springer
102views Game Theory» more  SAGT 2009»
15 years 10 months ago
Free-Riding and Free-Labor in Combinatorial Agency
Abstract. This paper studies a setting where a principal needs to motivate teams of agents whose efforts lead to an outcome that stochastically depends on the combination of agent...
Moshe Babaioff, Michal Feldman, Noam Nisan