Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Abstract. Graphs are an intuitive model for states of a (software) system that include pointer structures — for instance, object-oriented programs. However, a naive encoding resu...
Graphs provide an excellent framework for interrogating symmetric models of measurement random variables and discovering their implied conditional independence structure. However,...
Texture analysis and synthesis is very important for computer graphics, vision, and image processing. This paper describes an algorithm which can produce new textures with a matchi...
This paper describes a method for synthesizing images that match the texture appearanceof a given digitized sample. This synthesisis completely automatic and requires only the “...