Abstract. Commercial games have various methods of game balancing, which modify the game’s entertainment value for players of different skill levels. This paper presents a way o...
Giel van Lankveld, Pieter Spronck, H. Jaap van den...
Abstract. Complete tablebases, indicating best moves for every position, exist for chess endgames. There is no doubt that tablebases contain a wealth of knowledge, however, mining ...
Matej Guid, Martin Mozina, Aleksander Sadikov, Iva...
Abstract. We present an approach to compute the visual hulls of multiple people in real-time in the presence of occlusions. We prove that the resulting visual hulls are correct and...
Abstract. We propose a learning approach for integrating formal knowledge into statistical inference by exploiting ontologies as a semantically rich and fully formal representation...
Abstract. Event processing rules may be prescribed in many different ways, including by finite state machines, graphical methods, ECA (event-conditionaction) rules or reactive rule...