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102
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DCC
2005
IEEE
16 years 2 months ago
Real, Tight Frames with Maximal Robustness to Erasures
Motivated by the use of frames for robust transmission over the Internet, we present a first systematic construction of real tight frames with maximum robustness to erasures. We a...
Jelena Kovacevic, Markus Püschel
SIGGRAPH
1997
ACM
15 years 6 months ago
Processing images and video for an impressionist effect
This paper describes a technique that transforms ordinary video segments into animations that have a hand-painted look. Our method is the first to exploit temporal coherence in vi...
Peter Litwinowicz
ADS
2004
Springer
15 years 6 months ago
Affective Feedback in a Tutoring System for Procedural Tasks
We discuss the affective aspects of tutoring dialogues in an ITS -called INES- that helps students to practice nursing tasks using a haptic device and a virtual environment. Specia...
Dirk Heylen, Maarten Vissers, Rieks op den Akker, ...
FPLAY
2008
15 years 4 months ago
The case for research in game engine architecture
This paper is a call for research in the field of game engine architecture and design, a more comprehensive and thorough understanding of which we consider to be essential for its...
Eike Falk Anderson, Steffen Engel, Peter Comninos,...
109
Voted
ACL
2004
15 years 3 months ago
Classifying Semantic Relations in Bioscience Texts
A crucial step toward the goal of automatic extraction of propositional information from natural language text is the identification of semantic relations between constituents in ...
Barbara Rosario, Marti A. Hearst