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DCC
2005
IEEE
14 years 8 months ago
Real, Tight Frames with Maximal Robustness to Erasures
Motivated by the use of frames for robust transmission over the Internet, we present a first systematic construction of real tight frames with maximum robustness to erasures. We a...
Jelena Kovacevic, Markus Püschel
SIGGRAPH
1997
ACM
14 years 1 months ago
Processing images and video for an impressionist effect
This paper describes a technique that transforms ordinary video segments into animations that have a hand-painted look. Our method is the first to exploit temporal coherence in vi...
Peter Litwinowicz
ADS
2004
Springer
14 years 18 days ago
Affective Feedback in a Tutoring System for Procedural Tasks
We discuss the affective aspects of tutoring dialogues in an ITS -called INES- that helps students to practice nursing tasks using a haptic device and a virtual environment. Specia...
Dirk Heylen, Maarten Vissers, Rieks op den Akker, ...
FPLAY
2008
13 years 10 months ago
The case for research in game engine architecture
This paper is a call for research in the field of game engine architecture and design, a more comprehensive and thorough understanding of which we consider to be essential for its...
Eike Falk Anderson, Steffen Engel, Peter Comninos,...
ACL
2004
13 years 10 months ago
Classifying Semantic Relations in Bioscience Texts
A crucial step toward the goal of automatic extraction of propositional information from natural language text is the identification of semantic relations between constituents in ...
Barbara Rosario, Marti A. Hearst