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FDG
2009
ACM
14 years 3 months ago
Characterizing and understanding game reviews
Game reviews are one of the primary forms of videogame journalism and are also one of the prevalent forms of discourse about games. How can we characterize them and better underst...
José Pablo Zagal, Amanda Ladd, Terris Johns...
ICAS
2008
IEEE
274views Robotics» more  ICAS 2008»
14 years 3 months ago
Model-Driven Engineering of Multi-target Plastic User Interfaces
A Multi-target user interface is composed of a series of interconnected variations of the same user interfaces, but tailored for different targets or different contexts of use. Wh...
Benoît Collignon, Jean Vanderdonckt, Gaë...
DIGRA
2005
Springer
14 years 2 months ago
Addressing social dilemmas and fostering cooperation through computer games
The concept of social dilemmas can be used to understand social situations all around us. I am looking at identity formation to help understand why people make the decisions they ...
Mark Chen
INFOVIS
2000
IEEE
14 years 1 months ago
Getting Portals to Behave
Data visualization environments help users understand and analyze their data by permitting interactive browsing of graphical representations of the data. To further facilitate und...
Chris Olston, Allison Woodruff
FPLAY
2008
13 years 10 months ago
Lessons from Brain Age on password memorability
User authentication involves establishing a user's right to access a system. Most user authentication is done with text passwords, which have advantages over other approaches...
Alain Forget, Sonia Chiasson, Robert Biddle