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CHI
2007
ACM
14 years 10 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
CHI
2003
ACM
14 years 10 months ago
With similar visual angles, larger displays improve spatial performance
Large wall-sized displays are becoming prevalent. Although researchers have articulated qualitative benefits of group work on large displays, little work has been done to quantify...
Desney S. Tan, Darren Gergle, Peter Scupelli, Rand...
UIST
2004
ACM
14 years 3 months ago
Hierarchical parsing and recognition of hand-sketched diagrams
A long standing challenge in pen-based computer interaction is the ability to make sense of informal sketches. A main difficulty lies in reliably extracting and recognizing the i...
Levent Burak Kara, Thomas F. Stahovich
BMCBI
2007
123views more  BMCBI 2007»
13 years 9 months ago
BIRCH: A user-oriented, locally-customizable, bioinformatics system
Background: Molecular biologists need sophisticated analytical tools which often demand extensive computational resources. While finding, installing, and using these tools can be ...
Brian Fristensky
ICCV
1999
IEEE
14 years 11 months ago
Single View Metrology
We describe how 3D affine measurements may be computed from a single perspective view of a scene given only minimal geometric information determined from the image. This minimal i...
Antonio Criminisi, Ian D. Reid, Andrew Zisserman