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CGI
2003
IEEE
14 years 1 months ago
Virtualizing Real-World Objects
High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopaedias, or virtual museums...
Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, ...
SPRINGSIM
2008
13 years 9 months ago
Data parallel execution challenges and runtime performance of agent simulations on GPUs
Programmable graphics processing units (GPUs) have emerged as excellent computational platforms for certain general-purpose applications. The data parallel execution capabilities ...
Kalyan S. Perumalla, Brandon G. Aaby
TOG
2008
92views more  TOG 2008»
13 years 7 months ago
Optimizing cubature for efficient integration of subspace deformations
We propose an efficient scheme for evaluating nonlinear subspace forces (and Jacobians) associated with subspace deformations. The core problem we address is efficient integration...
Steven S. An, Theodore Kim, Doug L. James
ATAL
2003
Springer
14 years 1 months ago
Authoring scenes for adaptive, interactive performances
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...
CODES
1996
IEEE
14 years 14 hour ago
Uninterpreted Co-Simulation for Performance Evaluation of Hw/Sw Systems
Performance modeling and evaluation of embedded hardware/software systems is important to help the CoDesign process. The hardware/software partitioning needs to be evaluated befor...
Jean Paul Calvez, Dominique Heller, Olivier Pasqui...