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SIGGRAPH
2000
ACM
13 years 12 months ago
Sampling plausible solutions to multi-body constraint problems
Traditional collision intensive multi-body simulations are difficult to control due to extreme sensitivity to initial conditions or model parameters. Furthermore, there may be mu...
Stephen Chenney, David A. Forsyth
SI3D
2006
ACM
14 years 1 months ago
Animating blendshape faces by cross-mapping motion capture data
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality...
Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich ...
SIGGRAPH
1998
ACM
13 years 11 months ago
Subdivision Surfaces in Character Animation
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
Tony DeRose, Michael Kass, Tien Truong
MODELS
2007
Springer
14 years 1 months ago
Statechart Development Beyond WYSIWYG
Modeling systems based on semi-formal graphical formalisms, such as Statecharts, have become standard practice in the design of reactive embedded devices. Statecharts are often mor...
Steffen Prochnow, Reinhard von Hanxleden
WSCG
2004
224views more  WSCG 2004»
13 years 9 months ago
Modelling Effects of Wind Fields in Cloth Animation
In this paper we show how to incorporate effects of wind fields in cloth animations. We discuss two different approaches to model force fields describing air motion and show how t...
Michael Keckeisen, Stefan Kimmerle, Bernhard Thoma...