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KBSE
2003
IEEE
14 years 27 days ago
Specification and Synthesis of Hybrid Automata for Physics-Based Animation
Physics-based animation programs can often be modeled in terms of hybrid automata. A hybrid automaton includes both discrete and continuous dynamical variables. The discrete varia...
Thomas Ellman
JMLR
2010
202views more  JMLR 2010»
13 years 2 months ago
Learning the Structure of Deep Sparse Graphical Models
Deep belief networks are a powerful way to model complex probability distributions. However, it is difficult to learn the structure of a belief network, particularly one with hidd...
Ryan Prescott Adams, Hanna M. Wallach, Zoubin Ghah...
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
ISCA
2007
IEEE
161views Hardware» more  ISCA 2007»
14 years 1 months ago
Physical simulation for animation and visual effects: parallelization and characterization for chip multiprocessors
We explore the emerging application area of physics-based simulation for computer animation and visual special effects. In particular, we examine its parallelization potential and...
Christopher J. Hughes, Radek Grzeszczuk, Eftychios...
CA
2003
IEEE
14 years 27 days ago
Improvements on a Simple Muscle-Based 3D Face for Realistic Facial Expressions
Facial expressions play an important role in face-to-face communication. With the development of personal computers capable of rendering high quality graphics, computer facial ani...
The Duy Bui, Dirk Heylen, Anton Nijholt