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» Graphical animation of behavior models
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SIGGRAPH
2000
ACM
14 years 1 days ago
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of text...
Dan Piponi, George Borshukov
EGH
2009
Springer
13 years 5 months ago
Parallel view-dependent tessellation of Catmull-Clark subdivision surfaces
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivision surfaces entirely on programmable graphics hardware. Our scheme extends th...
Anjul Patney, Mohamed S. Ebeida, John D. Owens
SIGGRAPH
2010
ACM
14 years 5 days ago
Design and fabrication of materials with desired deformation behavior
This paper introduces a data-driven process for designing and fabricating materials with desired deformation behavior. Our process starts with measuring deformation properties of ...
Bernd Bickel, Moritz Bächer, Miguel A. Otaduy, Hy...
CGF
2004
95views more  CGF 2004»
13 years 7 months ago
Hierarchical Retargetting of Fine Facial Motions
We present a novel technique for retargetting captured facial animation to new facial models. We use dense motion data that can express fine motions such as wrinkles. We use a nor...
Kyunggun Na, Moonryul Jung
CATA
2006
13 years 9 months ago
vHand: A Human Hand Simulation System
This paper introduces a real time human hand simulation system. A lifelike hand model is constructed and some of the human hand constraints are applied to it. Natural hand gesture...
Beifang Yi, Frederick C. Harris Jr., Sergiu M. Das...