In the real world, the human eye is confronted with a wide range of luminances from bright sunshine to low night light. Our eyes cope with this vast range of intensities by adapta...
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
SOFL (Structured-Object-based-Formal Language) is recently proposed to combine the advantagesof formal methods, structured methods and object-oriented methodology into one method ...
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
Several traditional VHDL fault injection mechanisms like mutants or saboteurs have been adapted to SystemC model descriptions. The main drawback of these approaches is the necessi...