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VC
2008
138views more  VC 2008»
13 years 9 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
ICPR
2006
IEEE
14 years 11 months ago
Finding Text in Natural Scenes by Figure-Ground Segmentation
Much past research on finding text in natural scenes uses bottom-up grouping processes to detect candidate text features as a first processing step. While such grouping procedures...
Huiying Shen, James Coughlan
3DPVT
2002
IEEE
119views Visualization» more  3DPVT 2002»
14 years 2 months ago
f3d - A File Format and Tools for Storage and Manipulation of Volumetric Data Sets
Different file formats for storage and manipulation of volumetric data exist today, but none of them has been accepted as a standard by the volume visualization and volume graphi...
Milos Srámek, Leonid I. Dimitrov
ICRA
2002
IEEE
113views Robotics» more  ICRA 2002»
14 years 2 months ago
Huey, Dewey, Louie, and GUI - Commanding Robot Formations
We present a graphical user interface (GUI) for easy, intuitive control of a group of mobile robots moving in formation, and we give a short description of the general, local, dis...
Jakob Fredslund, Maja J. Mataric
ASSETS
1998
ACM
14 years 2 months ago
A Phoneme Probability Display for Individuals with Hearing Disabilities
We are building an aid for individuals with hearing impairments which converts continuous speech into an animated visual display. A speech analysis system continuously estimates p...
Deb Roy, Alex Pentland