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VR
2008
IEEE
188views Virtual Reality» more  VR 2008»
14 years 4 months ago
A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphi
In this paper we introduce a virtual locomotion system that allows navigation within any large-scale virtual environment (VE) by real walking. In contrast to [5] we have developed...
Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus...
WSC
2008
14 years 3 days ago
A proposal for coordinator control recipe in a batch process
In this work, we propose a coordinator control recipe in the context of a batch process with the use of elements of petri nets and some techniques associated with non linear contr...
Jose Francisco, Briones de la Torre, Antonio Espu&...
IADIS
2004
13 years 11 months ago
A Study on Mobile Game Adoption Under HPI(High-Speed Portable Internet) Environment
Mobile game is considered as one of the emerging mobile services in recent years. A number of mobile game companies have been established and on-line game providers have also atte...
Young Seog Yoon, Im Sook Há, Mun Kee Choi
SIAMCOMP
2010
104views more  SIAMCOMP 2010»
13 years 4 months ago
Server Scheduling to Balance Priorities, Fairness, and Average Quality of Service
Often server systems do not implement the best known algorithms for optimizing average Quality of Service (QoS) out of concern of that these algorithms may be insufficiently fair ...
Nikhil Bansal, Kirk Pruhs
DCC
2005
IEEE
14 years 9 months ago
Real, Tight Frames with Maximal Robustness to Erasures
Motivated by the use of frames for robust transmission over the Internet, we present a first systematic construction of real tight frames with maximum robustness to erasures. We a...
Jelena Kovacevic, Markus Püschel