Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
The paper specifies a novel coder/decoder that compresses sequences of 3D texture data to support the haptic rendering of animated volumes. Lossy compression gives 25% of the ori...
Nils Jensen, Gabriel Gaus, Gabriele von Voigt, Ste...
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
Although many artists have worked to create associations between music and animation, this has traditionally be done by developing one to suit the pre-existing other, as in visuali...
Populated urban environments are very important in many applications such as urban planning and entertainment. However rendering in real time many people in a complex environment ...