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» Grounding Virtual Worlds in Reality
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ISMAR
2003
IEEE
14 years 26 days ago
The Effects of Shadow Representation of Virtual Objects in Augmented Reality
In this paper, we describe the effects of shadow representation of virtual objects in Augmented Reality. Optical consistency is important in order to create realistic augmented re...
Natsuki Sugano, Hirokazu Kato, Keihachiro Tachiban...
VR
2010
IEEE
135views Virtual Reality» more  VR 2010»
13 years 6 months ago
Sound synthesis and evaluation of interactive footsteps for virtual reality applications
A system to synthesize in real-time the sound of footsteps on different materials is presented. The system is based on microphones which allow the user to interact with his own fo...
Rolf Nordahl, Stefania Serafin, Luca Turchet
CHI
2008
ACM
14 years 8 months ago
Real ethics in a virtual world
This paper investigates the ethics of the appearance and behavior of avatars in massively multi-user online communities, in particular, avatars created for virtual business intera...
Victoria McArthur
CHI
2003
ACM
14 years 8 months ago
The effectiveness of multiscale collaboration in virtual environments
Adding multiscale capabilities to collaborative virtual environments can potentially help people work on very large electronic worlds. Our experiment shows that user performance o...
Xiaolong Zhang, George W. Furnas
CISSE
2009
Springer
13 years 11 months ago
Educational Virtual Reality through a Multiview Autostereoscopic 3D Display
: Nowadays the virtual reality technology is a topic of present and is an interest for research and development. There are different devices with which the user may enter, observe ...
Emiliyan G. Petkov