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» Grounding Virtual Worlds in Reality
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PRESENCE
2008
155views more  PRESENCE 2008»
13 years 10 months ago
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
Franck Multon, Richard Kulpa, Benoit Bideau
VRST
2006
ACM
14 years 3 months ago
Media productions for a dome display system
As the interest of the public for new forms of media grows, museums and theme parks select real time Virtual Reality productions as their presentation medium. Based on threedimens...
Athanasios Gaitatzes, Georgios Papaioannou, Dimitr...
VRML
2004
ACM
14 years 3 months ago
Automatic derivation of electronic maps from X3D/VRML worlds
Maps of physical environments and geographical areas are pervasively exploited in many human activities. Electronic maps of virtual worlds have been studied and proven to be usefu...
Lucio Ieronutti, Roberto Ranon, Luca Chittaro
DARE
2000
170views more  DARE 2000»
13 years 11 months ago
Augmented reality: which augmentation for which reality?
In this paper, we first present a brief review of approaches used for studying and designing Augmented Reality (AR) systems. The variety of approaches and definitions in AR requir...
Emmanuel Dubois, Laurence Nigay
IJVR
2006
178views more  IJVR 2006»
13 years 10 months ago
Scene Synchronization in Close Coupled World Representations Using SCIVE
This paper introduces SCIVE, a Simulation Core for Intelligent Virtual Environments. SCIVE provides a Knowledge Representation Layer (KRL) as a central organizing struc...
Marc Erich Latoschik, Christian Fröhlich, Ale...