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» Grounding Virtual Worlds in Reality
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ACMACE
2006
ACM
14 years 4 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
HPCN
1999
Springer
14 years 2 months ago
VisualExpresso: Generating a Virtual Reality Internet
Finding knowledge from vast quantities of data is a difficult task, made simpler by visually representing this information. The Internet can be considered a vast (global) database,...
David Cleary, Diarmuid O'Donoghue
ISMAR
2005
IEEE
14 years 3 months ago
The Synthetic Character Ritchie: First Steps Towards a Virtual Companion for Mixed Reality
Unlike most existing work on traversable interfaces, we focus on the use of synthetic characters to accompany the user in Mixed Reality (MR) applications. We examine virtual compa...
Klaus Dorfmüller-Ulhaas, Elisabeth Andr&eacut...
DAWAK
2001
Springer
14 years 2 months ago
Towards a Novel OLAP Interface for Distributed Data Warehouses
We present a framework for visualizing remote distributed data sources using a multi-user immersive virtual reality environment. DIVE-ON is a system prototype that consolidates dis...
Ayman Ammoura, Osmar R. Zaïane, Randy Goebel
ICALT
2006
IEEE
14 years 4 months ago
Assessing the Effectiveness of Virtual Reality Technology as part of an Authentic Learning Environment
Application of Virtual Reality (VR) in training and education seems to give excellent promise in providing an alternative “real life” environment in situations where it is imp...
Ros A. Yahaya