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» Grounding Virtual Worlds in Reality
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CHI
1997
ACM
14 years 2 months ago
Crowded Collaborative Virtual Environments
We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs). The framework is realised as an extension to our previous spatial mode...
Steve Benford, Chris Greenhalgh, David Lloyd
VR
2011
IEEE
286views Virtual Reality» more  VR 2011»
13 years 1 months ago
Shadow walking: An unencumbered locomotion technique for systems with under-floor projection
When viewed from below, a user’s feet cast shadows onto the floor screen of an under-floor projection system, such as a sixsided CAVE. Tracking those shadows with a camera provi...
David J. Zielinski, Ryan P. McMahan, Rachel B. Bra...
ISMAR
2007
IEEE
14 years 4 months ago
Visual Hints for Tangible Gestures in Augmented Reality
Tangible Augmented Reality (AR) systems imbue physical objects with the ability to act and respond in new ways. In particular, physical objects and gestures made with them gain me...
Sean White, Levi Lister, Steven Feiner
ICMCS
2007
IEEE
163views Multimedia» more  ICMCS 2007»
14 years 4 months ago
An Augmented Reality Interface for Mobile Information Retrieval
Recent years have seen growing interest in mobile augmented reality. The ability to retrieve information and display it as virtual content overlaid on top of an image of the real ...
Jonathan Mooser, Lu Wang, Suya You, Ulrich Neumann
MVA
2000
173views Computer Vision» more  MVA 2000»
13 years 11 months ago
Flexible Auto-Calibration and Its Application to Augmented Reality
Abstract tion 6. When we have some estimation errors in the autoPractical problems are dealt with for augmented reality calibration, we may have a different perspective view from w...
Yongduek Seo, Anders Heyden, Ki-Sang Hong