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» Grounding Virtual Worlds in Reality
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SIGGRAPH
1999
ACM
14 years 1 months ago
Real-Time Acoustic Modeling for Distributed Virtual Environments
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
IUI
2004
ACM
14 years 2 months ago
Qualitative physics in virtual environments
In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
SIGGRAPH
1997
ACM
14 years 29 days ago
Interactive simulation of fire in virtual building environments
This paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology’s CFAST fire simulator. The integ...
Richard W. Bukowski, Carlo H. Séquin
SIGGRAPH
1997
ACM
14 years 28 days ago
Moving objects in space: exploiting proprioception in virtual-environment interaction
Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient them...
Mark R. Mine, Frederick P. Brooks Jr., Carlo H. S&...
WWW
2001
ACM
14 years 9 months ago
Visitor awareness in the web
The World-Wide Web constitutes an activity space in which people set up and host places that are visited by others. To render web places such as homes, sites, and portals attracti...
Albrecht Schmidt, Hans-Werner Gellersen