Sciweavers

262 search results - page 42 / 53
» Group Communication based on Standard Interfaces
Sort
View
CHI
2004
ACM
16 years 3 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CSCW
2008
ACM
15 years 5 months ago
Providing awareness in multi-synchronous collaboration without compromising privacy
When involved in collaborative tasks, users often choose to use multi-synchronous applications in order to concurrently work in isolation. Hence, privacy of their changes is maint...
Claudia-Lavinia Ignat, Stavroula Papadopoulou, G&e...
179
Voted
CHI
2011
ACM
14 years 7 months ago
Should I open this email?: inbox-level cues, curiosity and attention to email
The quantity of email people receive each day can be overwhelming. Previous research suggests that when handling email, individuals prioritize certain messages for attention over ...
Jaclyn Wainer, Laura Dabbish, Robert Kraut
ICIP
1997
IEEE
16 years 4 months ago
Multiplexing Video Traffic Using Frame-skipping Aggregation Technique
MPEG, the Mowing Picture Experts Group, is a popular compression standard used in many multimedia applications. In video distribution systems, a CBR communications channel is ofte...
A. Yeung, Soung C. Liew
130
Voted
MOBISYS
2007
ACM
16 years 2 months ago
Health-OS: : a position paper
The area of medical monitoring and diagnostics is of particular importance and relevance today. Modern nanotechnology has reduced prices and size of increasingly sophisticated sen...
Darko Kirovski, Nuria Oliver, Mike Sinclair, Desne...