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DIGRA
2003
Springer
14 years 28 days ago
Encounters with consumption during computer-mediated play: the development of digital games as marketing communication media
This paper explores the use of digital games for marketing communications using two theoretical perspectives. Firstly, the external contexts in which video game play takes place a...
Mike Molesworth
DATE
2002
IEEE
136views Hardware» more  DATE 2002»
14 years 20 days ago
Beyond UML to an End-of-Line Functional Test Engine
In this paper, we analyze the use of UML as a starting point to go from design issues to end of production testing of complex embedded systems. The first point is the analysis of ...
Andrea Baldini, Alfredo Benso, Paolo Prinetto, Ser...
DSN
2002
IEEE
14 years 20 days ago
Secure Intrusion-tolerant Replication on the Internet
This paper describes a Secure INtrusion-Tolerant Replication Architecture1 (SINTRA) for coordination in asynchronous networks subject to Byzantine faults. SINTRA supplies a number...
Christian Cachin, Jonathan A. Poritz
PVM
2001
Springer
14 years 4 days ago
An Architecture for a Multi-threaded Harness Kernel
Abstract. Harness is a reconÞgurable, heterogeneous distributed metacomputing framework for the dynamic conÞguration of distributed virtual machines, through the use of parallel ...
Wael R. Elwasif, David E. Bernholdt, James Arthur ...
APSEC
2000
IEEE
14 years 3 days ago
Component-based application development on architecture of a model, UI and components
Explosive increase in end-user computing on distributed systems requires that end-users develop application software by themselves. One solution is given as a formula of “a doma...
Takeshi Chusho, Hisashi Ishigure, Naoyuki Konda, T...