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NETGAMES
2004
ACM
14 years 2 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
IPTPS
2004
Springer
14 years 2 months ago
Providing Administrative Control and Autonomy in Structured Peer-to-Peer Overlays
Structured peer-to-peer (p2p) overlay networks provide a decentralized, self-organizing substrate for distributed applicad support powerful abstractions such as distributed hash t...
Alan Mislove, Peter Druschel
VRML
2003
ACM
14 years 2 months ago
Implementation of a scripting language for VRML/X3D-based embodied agents
Embodied agents or humanoid avatars may effectively be used to communicate with human users. Currently there is a wide range of specification formalisms and scripting languages f...
Zhisheng Huang, Anton Eliëns, Cees T. Visser
EDOC
2002
IEEE
14 years 1 months ago
Model-Based Risk Assessment to Improve Enterprise Security
The main objective of the CORAS project is to provide methods and tools for precise, unambiguous, and efficient risk assessment of security critical systems. To this end, we advoc...
Jan Øyvind Aagedal, Folker den Braber, Theo...
IFIP
1994
Springer
14 years 29 days ago
E-mail as an Enabling Technology in Brazil: The CNPq/ProTeM-CC Experience
Development of a research project in Computer Science, integrating a considerable number of research institutions and about 1200 individual researchers all over a country with big...
José Palazzo M. de Oliveira, Norberto Hoppe...