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NOSSDAV
2005
Springer
14 years 1 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
MOBICOM
2004
ACM
14 years 28 days ago
A scalable model for channel access protocols in multihop ad hoc networks
A new modeling framework is introduced for the analytical study of medium access control (MAC) protocols operating in multihop ad hoc networks. The model takes into account the eï...
Marcelo M. Carvalho, Jose Joaquin Garcia-Luna-Acev...
HPDC
1996
IEEE
13 years 11 months ago
Legion - A View from 50, 000 Feet
' The coming of giga-bit networks makes possible the realization ofa single nationwide virtual computer comprised of a variety of geographically distributed highpe6ormance mac...
Andrew S. Grimshaw, William A. Wulf
DEBS
2010
ACM
13 years 11 months ago
Evaluation of streaming aggregation on parallel hardware architectures
We present a case study parallelizing streaming aggregation on three different parallel hardware architectures. Aggregation is a performance-critical operation for data summarizat...
Scott Schneider, Henrique Andrade, Bugra Gedik, Ku...
MOBISYS
2010
ACM
13 years 9 months ago
PRISM: platform for remote sensing using smartphones
To realize the potential of opportunistic and participatory sensing using mobile smartphones, a key challenge is ensuring the ease of developing and deploying such applications, w...
Tathagata Das, Prashanth Mohan, Venkata N. Padmana...