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MOBISYS
2011
ACM
12 years 11 months ago
Switchboard: a matchmaking system for multiplayer mobile games
— Supporting interactive, multiplayer games on mobile phones over cellular networks is a difficult problem. It is particularly relevant now with the explosion of mostly single-p...
Justin Manweiler, Sharad Agarwal, Ming Zhang, Romi...
WORDS
2003
IEEE
14 years 2 months ago
An Optimal Atomic Broadcast Protocol and an Implementation Framework
Atomic Broadcast (where all processes deliver broadcast messages in the same order) is a very useful group communication primitive for building fault-tolerant distributed systems....
Paul D. Ezhilchelvan, Doug Palmer, Michel Raynal
IPPS
2005
IEEE
14 years 2 months ago
Dynamic Reconfiguration of Mechatronic Real-Time Systems Based on Configuration State Machines
Data flow and FSMs are used intensively to specify real-time systems in the field of mechatronics. Their implementation in FPGAs is discussed against the background of dynamic rec...
Steffen Toscher, Roland Kasper, Thomas Reinemann
AINA
2006
IEEE
14 years 3 months ago
Peer-to-Peer Usage Analysis: a Distributed Mining Approach
With the huge number of information sources available on the Internet, Peer-to-Peer (P2P) systems offer a novel kind of system architecture providing the large-scale community wit...
Florent Masseglia, Pascal Poncelet, Maguelonne Tei...
APAL
2005
117views more  APAL 2005»
13 years 8 months ago
About cut elimination for logics of common knowledge
The notions of common knowledge or common belief play an important role in several areas of computer science (e.g. distributed systems, communication), in philosophy, game theory,...
Luca Alberucci, Gerhard Jäger