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» HCI and new media arts: methodology and evaluation
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ICSE
2010
IEEE-ACM
13 years 5 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
TEI
2009
ACM
166views Hardware» more  TEI 2009»
14 years 6 days ago
Pendaphonics: a tangible pendulum-based sonic interaction experience
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experience...
Anne-Marie Skriver Hansen, Dan Overholt, Winslow B...
HUC
2010
Springer
13 years 7 months ago
Examining micro-payments for participatory sensing data collections
The rapid adoption of mobile devices that are able to capture and transmit a wide variety of sensing modalities (media and location) has enabled a new data collection paradigm - p...
Sasank Reddy, Deborah Estrin, Mark H. Hansen, Mani...
ACMACE
2007
ACM
13 years 11 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
INEX
2005
Springer
14 years 1 months ago
INEX 2005 Multimedia Track
In this article the activities of the INEX 2005 Multimedia track are reported. We succesfully realized our objective, to provide an evaluation platform for the evaluation of retrie...
Roelof van Zwol, Gabriella Kazai, Mounia Lalmas