In many real world tasks, only a small fraction of the available inputs are important at any particular time. This paper presents a method for ascertaining the relevance of inputs...
In this paper we present an experimental study of several maximum flow algorithms in the context of unbalanced bipartite networks. Our experiments are motivated by a real world pr...
Cosmin Silvestru Negruseri, Mircea Bogdan Pasoi, B...
In this paper we describe research being conducted to investigate the experience of computer game immersion, in particular the component "real world dissociation". Keywo...
Genetic programming makes it possible to automatically search the space of possible programs. First we evolved a behavior-based control architecture using computer simulations. Th...
The reality of multi-core hardware has made concurrent programs pervasive. Unfortunately, writing correct concurrent programs is difficult. Addressing this challenge requires adva...