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NETGAMES
2003
ACM
14 years 3 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
ICA3PP
2010
Springer
14 years 2 months ago
InterCloud: Utility-Oriented Federation of Cloud Computing Environments for Scaling of Application Services
Abstract. Cloud computing providers have setup several data centers at different geographical locations over the Internet in order to optimally serve needs of their customers aroun...
Rajkumar Buyya, Rajiv Ranjan, Rodrigo N. Calheiros
CCGRID
2009
IEEE
14 years 4 months ago
The Eucalyptus Open-Source Cloud-Computing System
Cloud computing systems fundamentally provide access to large pools of data and computational resources through a variety of interfaces similar in spirit to existing grid and HPC ...
Daniel Nurmi, Richard Wolski, Chris Grzegorczyk, G...
IEEEPACT
2005
IEEE
14 years 3 months ago
A Distributed Control Path Architecture for VLIW Processors
VLIW architectures are popular in embedded systems because they offer high-performance processing at low cost and energy. The major problem with traditional VLIW designs is that t...
Hongtao Zhong, Kevin Fan, Scott A. Mahlke, Michael...
ATAL
2010
Springer
13 years 11 months ago
An architecture for modular distributed simulation with agent-based models
Agent-based simulations are an increasingly popular means of exploring and understanding complex social systems. In order to be useful, these simulations must capture a range of a...
David Scerri, Alexis Drogoul, Sarah L. Hickmott, L...