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NETGAMES
2006
ACM
14 years 2 months ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
AINA
2005
IEEE
14 years 2 months ago
Fast and Scalable Multi-TCAM Classification Engine for Wide Policy Table Lookup
With the explosive growth of Internet traffic, the next generation switches are designed to provide forwarding speed up to 10Gbps or above. To meet the challenges of delivering wi...
Nen-Fu Huang, Kwei-Bor Chen, Whai-En Chen
DAIS
2007
13 years 10 months ago
Scalable Processing of Context Information with COSMOS
Abstract. Ubiquitous computing environments are characterised by a high number of heterogenous devices that generate a huge amount of context data. These data are used, for example...
Denis Conan, Romain Rouvoy, Lionel Seinturier
HOTI
2008
IEEE
14 years 3 months ago
A Network Fabric for Scalable Multiprocessor Systems
Much of high performance technical computing has moved from shared memory architectures to message based cluster systems. The development and wide adoption of the MPI parallel pro...
Nitin Godiwala, Jud Leonard, Matthew Reilly
CW
2006
IEEE
14 years 2 months ago
Error Minimising Pipeline for Hi-Fidelity, Scalable Geospatial Simulation
The geospatial category of simulations is used to show how origin centric techniques can solve a number of accuracy related problems common to 3D computer graphics applications. P...
Chris Thorne