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ASPLOS
1992
ACM
13 years 11 months ago
High Speed Switch Scheduling for Local Area Networks
Current technology trends make it possible to build communication networks that can support high performance distributed computing. This paper describes issues in the design of a ...
Thomas E. Anderson, Susan S. Owicki, James B. Saxe...
IEEEPACT
2005
IEEE
14 years 1 months ago
HUNTing the Overlap
Hiding communication latency is an important optimization for parallel programs. Programmers or compilers achieve this by using non-blocking communication primitives and overlappi...
Costin Iancu, Parry Husbands, Paul Hargrove
BMCBI
2010
153views more  BMCBI 2010»
13 years 7 months ago
MimoSA: a system for minimotif annotation
Background: Minimotifs are short peptide sequences within one protein, which are recognized by other proteins or molecules. While there are now several minimotif databases, they a...
Jay Vyas, Ronald J. Nowling, Thomas Meusburger, Da...
SIGGRAPH
2010
ACM
14 years 18 hour ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
HPDC
2010
IEEE
13 years 8 months ago
Data parallelism in bioinformatics workflows using Hydra
Large scale bioinformatics experiments are usually composed by a set of data flows generated by a chain of activities (programs or services) that may be modeled as scientific work...
Fábio Coutinho, Eduardo S. Ogasawara, Danie...